The Keele Astrograph is a fictional watch I created as a smaller project to exercise my skills in modelling, procedural shading and the rigging process of props.
Many of the watch parts like the minute markers are based on a single mesh that is then duplicated around the watch face using arrays and stacking booleans for removing excess markers in spots like the date cutout. This allowed me to quickly iterate and test multiple shapes on these elements and see the results immediately applied to the entire watch face.
The watch is fully rigged and features a fully adjustable band. The band is controlled through a spline-IK-system with bezier curves. This allows for easy and intuitive posing and animation.
Most of the materials on the watch are procedurally generated inside the shader system of Blender. Only the fabric of the band and stitching uses an image texture as a base. The procedural approach allows for infinite scaling of the textures, so that no matter how close the camera is, the details of the materials will not get blurry. On top of the scalability, the watch can be toggled between different colourways on the fly through a switch inside the rig, and new ones can be added and synched to linked files.