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Corporate Design

2025

Precision, complexity, multidimensionality, intricate details, all combined into my initial.
During our 4th semester we were tasked with creating our own branding. Part of that was the logo, but I also designed extras like calling cards, a design manual and present box to submit the submission in.

Subsurface Magazine

2024

In our third semester we were tasked to each creating our own small magazine. The contents were topics from other areas of that semester. This project was a great exercise in setting up a proper workflow for all the topics, finalizing the product in InDesign and finally creating a professional print.

Surreal still life

2024

In the introductory course to 3D modelling we were tasked with creating a still life in an artistic style of our choosing. I chose to make a composition resembling the works of Salvador Dali. The entire project was made with Autodesk Maya and rendered in Arnold.

Illustrations

2023

These two illustrations were made during my first semester studying media design. The first is an illustrated mindmap of what we personally connect with creativity. I went with a space metaphor, were everything spins around the mysterious black hole of creativity.
The second illustration is creative setting of opposite words. In my case I went with Distance and Closeness as the pair and tried to express that graphically.

Compound bow

2023

For this project I wanted to focus on practising my SubD-modelling skills. I chose to model this bow after some similar real models and textured it procedurally.

Ornate sabre

2022

I modelled this elegant sword after another playthrough of "The Witcher 3" I wanted to practice my skills in Substance Painter, particularily with samrt masks and generators.

Corinthian helmet

2021

This was a small project to play around with Substance Painter and hair particles. I wanted to specifically go through a project from conception to finished render in a few days.