Hraesvelgr is the name of my character in a DnD-game with my friends. Based on the written notes and backstory I developed the design. I was stuck home with covid and started developing the project out of boredom, but stuck with it for many weeks afterwards.
The head and feet were one of my attempts to familiarize myself a little more with Blender's sculpting tools. With the character not being a human, it was easier to experiment without falling into the uncanny valley. This process also naturally included me retopologizing those parts. The armor pieces were modeled in a traditional hardsurface style.
This character served as a large training and testing ground for improving my understanding with complex constraint structures and modifying Rigify-rigs to my exact needs. The small bands on the shoulder armor and the battle belt are simulated and will bounce off the character during animation. There are still many areas I would like to improve, but for the time I was very happy with the functionality.
I was pretty new to Substance Painter and used this project to learn more about UDIM tiling and practice my skills in the programm. I also experimented with patterns for the decorative ribbons and the large emblems.